Half Circle News!Wednesday, December 6, 20064:55PM - Bunnies like to be Counted
Sunday, January 22, 20066:15PM - 2006 FCTV SpotsWith only a week between Further Confusion and I, I thought I'd better try to get some animation done. With the help of my good friend Jon, we managed _TWO_ thirty second spots. The first, which I did solo is a rather simple 3D project created in Maya 5. The Archery Spot,250K Quicktime 7 Tuesday, January 10, 20067:47AM - DailiesPencil test of opening shot for the 'Give your child half a chance' short. 320x240 15FPS silent, 225K Requires Quicktime 7 codec. 7:43AM - Ramping up ProductionI've hit a slow time in my 'day job' which means I'll be ramping up animation production for a bit until I find more work. Friday, December 23, 200511:19AM - Changes at Half CircleFinished a major website redesign. A 'games' section will be added soon to cover some of the Flash and Java games I've put together. There should also be new animation up soon. I took some time off posting 'finished' works to study motion. Lots of fflour sacks and stick figures. Stuff I'm enjoying and happy with but it's not worth posting. I've also been busy in the still-arts. These get posted under the art section but generally don't feel significant enough to update the main page. Thursday, April 21, 20053:06PM - Free BVH importer and exporter for Maya 5BVH or Biovision Hierarchy is one of the standards for motion capture. It's a straight-forward text-based file format which defines a system of bones. Curiously, while this format is available for many 3D packages, it wasn't included in Maya. I needed it for a project so I searched the web and found an importer and a spec, and proceeded to spend the next few weeks learning smart-sounding words like Euler Angles, Matrix Rotations, and Quaternions. Now it's complete! An improved and debugged BVH importer and a glossy BVH exporter Both are written in MEL and have been tested with Maya 5.0.1 on the Macintosh. Any questions, comments, complaints, feature requests, bug observations, etc should be directed to e-mail. Monday, February 14, 20051:49AM - FCTV 2005 Commercials are Up!
Saturday, December 4, 200410:15AM - DeAnza Animation Stand RestorationRestoration of the DeAnza animation stand (an old 16MM stand from the former Colossal Films studio) is now well underway.
Further repairs and photographs in a few days. -DV Monday, November 29, 20041:13AM - The November 10-Second Club
Tuesday, November 2, 200412:06PM - Free As a Bird completeWednesday, October 6, 200410:48AM - Recent Events at Half CircleJust because the news hasn't been updated doesn't mean there's been no animation. Sunday, July 25, 200412:38PM - Art Exchange Animation
Thursday, July 1, 20041:20PM - June 10-second Club
Monday, June 21, 20043:38AM - MiniQuestCreated a very short adventure game in Flash Actionscript as an experiment and proof of concept. While this game only has about five minutes of playtime it does outline some important abilities in Flash. Most notably, the console screen which holds the inventory and window frame also has a program layer in it. This layer is active in all the rooms but is only programmed one time on the console object. Rather handy. Sunday, May 2, 200411:39PM - Production Proofs Online!
Sunday, April 25, 200412:22AM - Project UpdatesCharcoal shading of Free as a Bird continues as planned, expected completion date is around the end of May. Saturday, April 17, 20047:25PM - Website RedesignCore coding for website is now complete though not all sub-menus have been enabled yet. 1:56PM - Animation Stand Upgrade
Thursday, April 15, 20048:00PM - Website TestingTesting our news page. Right now it's powered by LiveJournal because I'm cheap and lazy! :) |
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